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Wednesday November 15, 2006 7:20 am Lethbridge Sunrise 7:43 Sunset 17:49 Hours of daylight: 9:06

A. Morning Musings

7:20 am It is +1 C at the moment with a high of +9 C forecast.

From rear window
South patio
Both images taken at 11:30 am

 

B. Plan

Immediate    
Health Walk & exercise 1 hr
Model Trains Complete assembly of 6 quad hopper cars; look at NMRA Achievement Program 3 hr
Mathematics Make notes for "Fearless Symmetry" chap 8: Galois groups 1 hr
History Continue reading & making notes for "Citizens" 1 hr
GO Play 3 games of 9x9 GO++; Solve problems from Graded GO Problems for Beginners 1 hr
Literature Continue reading "One Man's Wilderness " 1 hr
Later    
Chores Investigate water softeners for home  
Technology Read manual for cell phone  
  Make notes for chap. 4 of "Switching to the Mac"  
  Begin reading "iPhoto"  
 

digital photography - learn about using the various manual settings

 
Philosophy Read "The Art of Living" by Epictetus  
Mathematics Larson "Calculus"  
  Read "The Computational Beauty of Nature" Chap 3  
  Gardner "The Colossal Book of Short Puzzles"  
History Watson "Ideas"  
Model Trains Build oil refinery diorama: add ground cover  
  Assemble second oil platform kit  
  Assembly of CN 5930, an SD40-2 with a NAFTA logo  
Puzzles The Orange Puzzle Cube: puzzle #9  

C. Actual/Notes

Model Trains 58

November 15

Model Trains Chronology

8:30 am I completed assembling the fourth of the six 100 ton quad hopper cars before breakfast. It is now operational and on the layout. I am much more efficient now than I was when I began putting these cars together. I will return to the basement and complete the remaining two cars. I am looking forward to completing this activity and moving on to some new projects.

2:20 PM This has been an interesting morning. I finished putting together the remaining two 100 ton quad hopper cars before noon. There is a strong sense of satisfaction when a project is completed. I bought the kit of 6 cars in October of 1993 and finally finished assembling them in November of 2006. At this rate I had better live for a few hundred years if I hope to get everything done that I want to do.

Now for the interesting part, Part I: I began reading "One Man's Wilderness" yesterday evening. This is a reworking of the journals and photos of Richard Proenneke by a man called Sam Keith. The book was originally published in 1973 and my book is the updated 26th edition. The book describes Dick's efforts at building a cabin in the Alaskan wilderness in 1968. It is a beautiful book and a beautiful story. I was particularly struck by his inventiveness at fashioning some wooden hinges for the door to his cabin. Fortunately there is a superb photo of the door, which even withstood the weight of a grizzly bear trying to barge its way in. I have been to the Yukon and the North West Territories and have a strong hankering to return for another visit. But I do not (yet) have a desire to build a cabin from scratch.

Part II: After completing the hopper cars, I had a short review of my diesel locomotives. I have tentatively culled about 6 of them as not having the detail or operating characteristics that I now want. I then took the shell off one of the remaining ones in an attempt to lubricate it. Once I had it apart, I realized that I really didn't know what I was doing. I then went through my magazines and located two that gave details on what was involved. What was most obvious was how dated the material was. The issue was from 1989 and referred to many locomotives that were build in the early 1980's. Clearly a lot has changed since the book was published. I now realize that I had better have another look at the publications when I am in Calgary again.

Part III: I then decided to see what I could find on the Web and on the NMRA (National Model Railroad Association) site. It was nt long before I discovered the Achievement Program: "Briefly, the AP is a system of requirements for demonstrating a superior level of skill in various aspects of our hobby." This is a very carefully laid out set of criteria for demonstrating competence in a variety of areas. One must meet the criteria in 7 out of 11 categories:

  1. Motive Power
  2. Cars
  3. Structures
  4. Scenery
  5. Prototype Models
  6. Engineer - Civil
  7. Engineer - Electrical
  8. Chief Dispatcher
  9. Association Official
  10. Association Volunteer
  11. Author.

I am not one to normally join organizations, nor am I one to collect certificates or merit badges. But the checklists and criteria do provide a form of guide to indicate how much I understand about the hobby (i.e. at the moment not very much).

Part IV: I am also trying to improve my understanding of the strategy game of GO, by following a set of suggestions from a web site on Learning GO for Beginners.

Part V: I am going to stay with this NMRA site for a bit and see how it goes. I do not yet belong to the NMRA and there does not appear to be a branch in Lethbridge. Looking at the web site, the Southern Alberta Model Railroad Club is not listed as one of the local NMRA branches. I also noted that Alberta is in the Pacific Northwest Division. ( http://pnr.nmra.org/6div/ ) and that the 2008 Meet is in Lethbridge ( http://pnr.nmra.org/6div/history.html ). Trying to become a Master Model Railroader may not be quite the same as building a cabin in Alaska, but they are both individual challenges. And with the modeling I am not likely to get frostbite.

I have just sent an email to see if I can get more information on joining the NMRA.

All 7 100 ton quad hoppers at Black Diamond


GO 03

November 15

GO Chronology

Notes for Learning to play the strategy game of GO.

6:30 PM

  • Read & make notes from the Beginner Study Section of http://senseis.xmp.net/?BeginnerStudySection .
    • Memorize the 4 patterns for a live group of 6 stones in the corner (today)
    • Memorize the 4 patterns for a live group of 8 stones along the side (later)
    • Memorize the 4 patterns for a live group of 10 stones in the center. (later)
  • Play 3 games of GO++ on a 9x9 board, playing black against a level 2.
  • Review each game as soon as it is over.
  • Continue "Graded GO problems for Beginners Volume One Introductory Problems"

I am going to take an abbreviated session tonight, only engaging in steps 2 and 4 (playing 3 9x9 games, plus do some problems)

Here are the results of my 3 games of GO++:

  • Game 1: I lose by 8.5 points. I made an error in the middle that cost me a few points but I stayed close.
  • Game 2: I win by 14.5 points. This is my first win! I have now won 1 and lost 7 at this level.
  • Game 3: I win by 17.5 points. I am now 2 - 7. I played more agressively and it seemed to play poorly defensively. I will increase the level of difficulty when (if?) I can win 5 games in a row.

"Graded GO problems for Beginners Volume One Introductory Problems" Level Two

  • Section 2 How to Save Engangered Stones. Problems 71 - 72. All easy.
  • Section 3 How to Give Atari. Problems 73 - 86. All easy.
  • Section 4 Ladders. Problems 87 - 88. I made a mistake on #88.
  • Section 5 Snapback and Related Moves. Problems 89 - 92. All easy.
  • Section 6 Connecting and Separating Stones. Problems 93 - 98. All easy.
  • Section 7 Living Groups and Dead Groups. Problems 99 - 112. I made a mistake on #105.

SUMMARY of the session: A positive session. I finally won a 9x9 game (actually 2) which certainly was a boost to my morale. I am still finding the problems relativley easy, although a few of them make me think. I sidestepped Learning anything new by avoiding reading anything on the game. I am a better reader in the morning, and I seem to know this. The variety of problems - just look at the different headings - is an indication of the implicit complexity of the game.

8:20 PM

 


 

D. Reflection

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