But before I do this, I need to slow down and make sure that I am comfortable with the ideas embedded in my sketch that I made last night. I have a printout from the St. Louis NRMA branch ( http://www.gatewaynmra.org/designops.htm ) that I want to reread and make a few notes on. In fact, the entire web site ( http://www.gatewaynmra.org/ ) is spectacular! There is much here I should read before proceeding with my plans.
Here are a number of points that I should keep in mind as I proceed. I will create a checklist for this.
Check |
Important points |
Yes |
Set layout up so it is operational quickly. Add details and enhancements over time.
- This means that I want at least one mainline loop operational first so I can run trains continuously.
- Looking at my sketch this means the track from the coal mine to Paradise Valley.
|
Yes |
The final design should evolve through a combination of planning, practice and modification.
- This means getting the mainline operational first and running trains on it to see how easy it is to use.
|
|
Attach mainline track with thumb tacks and wire for conventional DC before switching to DCC |
Yes |
"The primary goal in layout design is to create a railroad."
- This means aiming for realistic operation.
- All structures should satisfy the criterion of moving something from one place to another.
- Mainline operation should reflect real situations (e.g. passing sidings)
|
Yes |
"The length of your passing sidings determines the length of the trains you can run."
- All 3 sidings can be fairly long. The shortest would be on the bookcase wall, which would be about 4' (about 8 cars).
|
Yes |
"The number of passing sidings determines the number of simultaneous trains you can run on the mainline"
- I think I can have 3 passing sidings, one on each wall of the room.
|
Yes |
No Duck-unders. The operator should be able to easily move around the layout. |
Yes |
A scenic divider permits one to separate the different areas, giving a more realistic appearance.
- I plan to have one scenic divider separating the two towns (Paradise Valley and Coaldale)
- I think I will have a second scenic divider separating Paradise Valley into a farming district and a lumbering district, but I will wait until I have this set up before making a final decision.
|
Yes |
Reaching distance should be less than 30"
|
No |
Operator aisles should be at least 28" wide.
- My main aisles are 24" wide. I have one dead-end aisle of 16" that I have been using without difficulty. This is definitely something I want to test as soon as I have my tables set up.
|
Yes |
Walk-around control is essential.
- I plan to use radio DCC throttles.
|
|
Place layout controls (e.g. turnouts) on the fascia near the portion of the layout they control |
No |
The current trend is towards "eye-level" table heights (i.e. 52")
- My tables are built to a height of 40". This seems to me to give a nice balance between eye-level and a "birds-eye" view. It also allows me to see what is going on at the back of the layout.
|
|
Avoid long tunnels. One should be able to see part of the train at all times. |
Yes |
Design to have a train running continuously. |
Yes |
Design for single track use, not double track. |
Yes |
"It is usually best to model one large terminal and let the rest of the layout act as a "staging" for trains arriving and leaving the terminal."
- My large terminal (Coaldale) will be the yard on the east wall. The town of Queenstown will act as a staging area for trains arriving from the yard.
|
Yes |
"Yards are supposed to be operated, not to act as storage."
- My large terminal will be along the east wall. This is 2' wide and about 10' long which should give me plenty of space for a good switching yard. This will be where trains are created and sent out onto the mainline. It will have a station on the mainline (nearest the aisle).
|
|
"Real railroads try to make industrial trackage as simple as possible, so avoid the impulse to design a "switching puzzle" into your layout."
- I am not sure about this. I may put the John Allan "Timesaver" layout along the north wall where it doesn't interfere with anything and where it can provide hours of puzzle fun.
|
Yes |
Give station names appropriate to what is being modeled.
- Since my layout is a freelance geographic area using 1950's era CN locomotives I can name my locations freely. Initially I have Coaldale, Queenstown, Black Diamond and Paradise Valley. Each name has some personal significance for me.
|
Yes |
"Name everything on the layout."
Location |
Structures |
Coaldale (main terminal) |
|
Queenston (switching yard) |
|
Black Diamond (coal mine) |
|
Pine Ridge (lumber mill) |
|
Distillery Row (refinery) |
|
Paradise Valley (farming) |
|
The Channon (village) |
|
|
|
I need to do more reading on yard layouts |
|
Once the basic mainline is set, I need to think about what scenery can fit into this. At the same time I need to consider placement of buildings. |
Overall, I seem to be on track. The next step is to use EazyDraw to create a diagram of the proposed layout.
In the above diagram brown indicates the walls of the room, white the table surfaces for the layout, red the mainline track and yellow the walk-around aisles. There will be some rounding of the table corners. But this gives the basic idea. Coaldale will be the right hand side, Queenstown the second horizontal line from the top, Black Diamond the bottom left corner,