{\rtf1\ansi\ansicpg1252\cocoartf1038\cocoasubrtf250 {\fonttbl\f0\fswiss\fcharset0 Helvetica;} {\colortbl;\red255\green255\blue255;} \margl1440\margr1440\vieww9000\viewh8400\viewkind0 \pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\ql\qnatural\pardirnatural \f0\fs24 \cf0 \ \ Computer Science 3710 Project- 'FX6-1995-A' \ \ \ \ \

FX-1995-A

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I created the Star Trek Vulcan Starship 'FX6-1995-A' which is located in Vulcan Alberta. I used images found off of googles basic image search to model the ship in Google's SketchUp application.

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One of the main problems i found with the modelling of the ship was the use of spheres and different sized 3-dimensional cylinders. The modelling application would not allow for easy creation of spheres or any round objects without creating 2 intersecting 1-dimension circles and building it up that way. Since the main section of this ship is made up of a rather large rounded sphere, i spent the most time getting this right. I created 1 large sphere then sliced it to only take the very top and bottom of the sphere to create the ship. I then created another flat circle and positioned it in-between these two sections, in order to separate and give depth to the section. Although it is not perfectly centred the entire way around, it does provide that necessary gap in-between the two rounded surfaces.
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Another obvious problem with this model was a limitation i found with the application. There is no simple way to draw on surfaces of models without creating multiple instances of small simple shapes. I was unable to draw minor details on the ship like the name of it, since to do so i would need to not only freehand draw the text (which looked terrible) i also needed to attach it onto the rounded top of the ship which proved to be problematic. The main emblem and stripes on either side of the ship is an example of this problem. Although it appears that the design is part of the rounded cylinder, it is actually just another separate circle and free hand drawn stripes placed in front of the ship (hence why the colouring of said objects appears to be choppy).
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The main cylinder that all the ships parts are attached to is also supposed to have different sized front and back ends, both slanting into a gradual larger circumference in the middle. I was unable to make that happen as i would only be able to create multiple smaller cylinders and try connecting them. This option did not work as clean as i had hoped, so i replaced it with one object that has a larger front end and a smaller back end.
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Finally, i did my best to design this model to exact specifications that are listed for the actual ship in Vulcan Alberta (Length: 31' Depth: 9' Primary Hull: 15') just doubled in size. The final dimensions of my model are (Length: 60' Depth: 16' Primary Hull: 30')\

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\ Click Here to download the SKP file of the ship.
\ \ Picture 1 of Voyager \ Picture 2 of Voyager \ Picture 3 of Voyager \ \ Vulcan Tourism website where i got the dimensions \ \ \ \ \ }